Skip to main content
Bamigos
Business Guide

India's Indoor Entertainment Revolution: A ₹9,000+ Crore Opportunity by 2030

Bamigos Research Team
January 13, 2026
21 min read

India is witnessing an unprecedented boom in indoor entertainment. From bustling arcade zones in metropolitan malls to trampoline parks in tier-2 cities, the family entertainment center (FEC) industry is emerging as one of the fastest-growing segments of the Indian economy.

For entrepreneurs, mall developers, and entertainment investors, the numbers tell a compelling story—and the opportunity has never been greater. As a leading arcade equipment manufacturer in India, we've compiled this comprehensive market analysis to help industry stakeholders understand where the opportunities lie.

The Market Opportunity: From ₹4,350 Crore to ₹9,218 Crore

India's indoor amusement and FEC market is currently valued at approximately ₹4,350 crore (USD 1 billion) in 2025. Industry projections indicate this will more than double to ₹9,218 crore by 2030, representing a compound annual growth rate (CAGR) of over 16%.

To put this in perspective, India's indoor entertainment market is growing faster than most consumer segments in the country. The global FEC market, valued at USD 34.4 billion in 2025, is expected to reach USD 93.5 billion by 2035—and India is positioned to capture an increasingly significant share. According to Grand View Research, the India indoor amusement center market generated USD 1,009.4 million in 2024 and is expected to grow at a CAGR of 11.3% from 2025 to 2030.

Why the Explosive Growth?

Rapid Urbanization: India's urban population continues to swell, with over 500 million people now living in cities. This creates concentrated demand for indoor entertainment venues within easy reach of residential areas.

Rising Disposable Incomes: India's middle class is expanding rapidly, with increasing willingness to spend on experiential entertainment rather than just material goods. According to Credence Research, this demographic shift is a primary driver of FEC market growth.

Mall Proliferation: With over 500 new malls planned across India by 2030, the retail real estate sector is actively seeking entertainment anchors to drive footfall. FECs have become essential components of successful mall developments.

Weather-Independent Entertainment: India's extreme climate—scorching summers, heavy monsoons—makes climate-controlled indoor entertainment particularly attractive for family outings.

Youth Demographics: With 65% of India's population under 35 years old, there's a natural affinity for gaming, adventure activities, and social entertainment experiences. India's gaming market grew 23% year-over-year to $3.8 billion in FY24.

International Brand Entry: The arrival of global brands like Dave & Buster's signals strong market confidence and is raising consumer expectations across the industry.

Industry Insight: At Bamigos, we've seen a 40% increase in inquiries for arcade machine installations from tier-2 cities over the past year, reflecting this broader market trend.

The Competitive Landscape: Who's Leading the Market?

Understanding the current players provides valuable insights for anyone entering this space. The Indian FEC market features a mix of established chains, emerging players, and new international entrants.

Arcade & Multi-Activity FEC Leaders

Timezone India stands as the undisputed revenue leader in the arcade and FEC segment. With approximately 70 centers across India and FY24 revenue of ₹466-471 crore (up 42% year-over-year), Timezone demonstrates the scalability of the mall-based arcade model. Their EBITDA increased by 55.9% over the previous year. The average revenue per center of ₹6.5-7 crore annually provides a useful benchmark for the industry.

Fun City, operated by Landmark Leisure, takes a different approach with a stronger focus on children's entertainment and soft play. With over 80 locations and an announced expansion plan of ₹1,200 crore over five years to reach 100 centers at ₹15-20 crore per center, Fun City targets a slightly younger demographic than Timezone.

Masti Zone, operated by the Modern Group, has emerged as one of India's fastest-growing indoor amusement chains. Established in 2014, the company now operates 20+ indoor amusement outlets across India. Modern Masti Private Limited reported FY24 revenue of ₹29.9 crore. The company has announced an ambitious ₹700 crore expansion plan over three years, targeting 100+ new outlets with an average size of 20,000 sq ft. Notably, Masti Zone has won four consecutive IAAPI awards as the best gaming zone and has achieved backward integration by manufacturing its own amusement equipment.

Smaaash Entertainment, now under Nazara Technologies ownership following a ₹126 crore resolution plan approved by NCLT in 2025, operates approximately 11 centers generating around ₹112.34 crore in annual revenue. Their integration of bowling, cricket simulators, VR, and arcade gaming appeals to older teens and young adults.

Amoeba (HM Leisure), one of India's pioneering FEC brands established in 2000, operates 20+ outlets across major cities including Bangalore, Mumbai, Hyderabad, Kolkata, and Greater Noida. The company focuses on bowling alleys combined with arcade games, VR experiences, and food & beverage. With estimated revenue of approximately ₹60-65 crore and 20+ years of experience, Amoeba has built a strong reputation for bowling in India.

New International Entrant: Dave & Buster's

Dave & Buster's, the Texas-based entertainment and dining giant, made its highly anticipated entry into India in 2025 through a franchise partnership with the Malpani Group (which also owns Imagicaa theme park). The flagship 27,000 sq ft Bangalore outlet opened in February 2025, featuring India's first integrated bowling experience with Nitro Lighting. A second 22,000 sq ft Mumbai location opened at Infiniti Mall, Andheri in August 2025. The company has announced plans to open 15 locations across India, marking one of the most significant international FEC investments in the country.

Trampoline & Adventure Park Segment

SkyJumper has emerged as India's most successful indigenous trampoline brand. Their FY24 performance is remarkable: ₹75.1 crore in revenue with a profit before tax of ₹32.75 crore—representing a staggering 43% PBT margin. The company reported a 5-year revenue CAGR of 55%. With 20+ parks operational and plans to reach 30 parks by FY26, SkyJumper demonstrates that well-executed trampoline parks can be more profitable than traditional arcades.

Bounce Inc, the Australian adventure park brand, operates large-format parks (40,000-60,000 sq ft) in premium metros like Bengaluru, Mumbai, and Gurugram. The company invested approximately ₹15 crore in its Gurugram facility. With planned India expansion CAPEX of ₹100 crore over two years and ticket prices of ₹700-900 per hour, Bounce targets the premium segment.

Kids Entertainment Specialists

Kool Kidz, based in Kolkata, operates 28+ centers in top malls across India, specifically targeting children aged 2-7 years. With offices in Delhi, Mumbai, and Bangalore, the company services 51 key account locations and has partnerships with over 600 schools. Kool Kidz focuses on "edutainment" spaces combining play with learning.

Market Leaders at a Glance

CompanyFormatEst. FY24 RevenueCenters
TimezoneArcade + FEC₹466-471 Cr~70
Fun CityKids Arcade~₹300 Cr*80+
SmaaashBowling + VR₹112 Cr~11
SkyJumperTrampoline₹75.1 Cr20+
AmoebaBowling + Arcade~₹60-65 Cr*20+
Masti ZoneMulti-format₹29.9 Cr20+
Bounce IncAdventure Park₹100-150 Cr*5
Dave & Buster'sPremium FECNew entrant2

*Estimated based on expansion plans/industry benchmarks

Understanding the Economics: What Actually Makes Money?

Arcade FEC Revenue Streams

  • Pay-per-play & passes: 60-70%
  • Food & beverage: 15-25%
  • Birthday parties: 10-15%
  • Corporate bookings: 5-10%

Arcade Unit Economics

  • Revenue/center: ₹5-7 Cr/year
  • Capex/center: ₹15-25 Cr
  • EBITDA margins: 20-30%
  • Payback: 3-5 years

Trampoline Revenue Streams

  • Session passes: 70-80%
  • Birthday parties: 15-20%
  • Café & merchandise: 5-10%

Trampoline Unit Economics

  • Revenue/park: ₹3-10 Cr/year
  • Capex/park: ₹15-25 Cr
  • PBT margins: 30-45%
  • Payback: 2-4 years
Pro Tip: The choice of arcade gaming equipment significantly impacts both capex and ongoing maintenance costs. Indian-manufactured arcade machines can reduce initial investment by 30-40% compared to imported alternatives while offering better after-sales support.

The Tier-2 and Tier-3 Opportunity

While national chains dominate metros, significant opportunity exists in smaller cities. Regional players demonstrate viable models for non-metro markets:

Jus Jumpin Kids Entertainment (Eastern India - Kolkata, Durgapur) reported FY24 revenue of ₹7.91 crore with a 1-year revenue CAGR of approximately 439%.

Hungama Game Planet (Central India - Chhattisgarh, Madhya Pradesh, Rajasthan) reported FY25 revenue of ₹12.1 crore.

PUNO / Shri Poornima Entertainments (expanding from Jaipur into Guwahati, Lucknow, Raipur) reported FY23 revenue of ₹14.7 crore.

The key insight: local operators who understand their city's demographics and build strong relationships with schools, corporate clients, and local malls can build highly profitable businesses without competing head-to-head with Timezone or SkyJumper in metros.

Getting Started in Tier-2/3: For entrepreneurs looking to enter smaller markets, Bamigos offers turnkey gaming zone solutions starting from ₹30 lakhs, including equipment, installation, training, and ongoing support. Contact our team for a customized business plan.

Key Trends Shaping the Future

1. Mixed-Format FECs Are Winning

The most successful newer venues combine multiple entertainment formats: trampolines + arcade games + VR experiences + bowling + F&B. This "something for everyone" approach maximizes dwell time, increases per-visit spending, and appeals to multi-generational family groups. Masti Zone exemplifies this with its combination of arcade games, bowling, trampoline parks, VR arcades, 7D cinema, and Snow Masti indoor snow parks.

2. International Brands Are Entering

Dave & Buster's entry signals the maturation of the Indian FEC market and is likely to be followed by other global entertainment brands. This raises the bar for domestic operators in terms of quality, service, and experience design.

3. VR and Immersive Experiences Are Growing Rapidly

Virtual reality gaming zones are the fastest-growing segment within indoor amusement. Location-based VR entertainment centers (LBECs) offer experiences impossible to replicate at home, creating strong differentiation and premium pricing power. The arcade games segment accounted for 28.97% of the India indoor amusement center market revenue in 2024.

VR Equipment: Bamigos VR gaming solutions include turnkey VR zones with multiplayer capabilities, starting from ₹15 lakhs. Our VR racing simulators and interactive projection games are among the most popular attractions in Indian gaming zones.

4. Make in India Is Reducing Costs

Companies like SkyJumper and Masti Zone have demonstrated that indigenous manufacturing of trampoline equipment and arcade games can dramatically reduce capex and maintenance costs. This makes expansion into price-sensitive tier-2/3 markets economically viable.

5. Technology Integration Is Becoming Essential

RFID wristbands, cashless payment systems, mobile apps for booking, and data analytics for operations are no longer optional. They improve customer experience, reduce friction, and provide valuable insights for optimizing revenue.

6. Birthday Parties Drive Profitability

Across all FEC formats, birthday party packages represent the highest-margin revenue stream. Centers that excel at party experiences—with dedicated hosts, customizable packages, and seamless execution—consistently outperform competitors.

What This Means for Equipment Suppliers and New Entrants

Growing Demand: A doubling of the market by 2030 means sustained demand for new installations, replacements, and upgrades across the country.

Major Expansion Plans: With Masti Zone planning 100+ new outlets (₹700 crore), Fun City targeting 100 centers (₹1,200 crore), and Dave & Buster's planning 15 locations, equipment suppliers have unprecedented pipeline visibility.

Tier-2/3 Focus: The next wave of growth will come from smaller cities, requiring equipment solutions that work at lower price points without compromising quality.

Local Manufacturing Advantage: Indigenous suppliers with in-India manufacturing can offer competitive pricing, faster delivery, and easier spare parts availability—all significant advantages.

Turnkey Solutions Win: Operators increasingly prefer suppliers who can provide complete solutions—equipment, installation, training, and ongoing support—rather than just hardware.

Free Consultation: Bamigos offers free site assessments and business planning support for serious entrepreneurs. Our team has helped set up 100+ gaming zones across India. Schedule a consultation to discuss your project.

The Bottom Line

India's indoor entertainment industry is at an inflection point. The fundamentals—demographics, urbanization, mall expansion, rising incomes—are strongly favorable. For investors, entrepreneurs, and equipment suppliers, the opportunity is substantial:

  • 📈 A ₹9,000+ crore market by 2030
  • 📈 16%+ annual growth rate
  • 💰 Proven unit economics with 20-45% margins for well-run operations
  • 🗺️ Significant whitespace in tier-2/3 cities and emerging formats
  • 🏗️ Major expansion plans totaling ₹2,000+ crore from top players
  • 🌍 International validation with Dave & Buster's India entry

The indoor entertainment revolution in India is just getting started.

About Bamigos

Bamigos is India's leading manufacturer and supplier of premium arcade machines, VR gaming equipment, ticket redemption games, and interactive projection systems for entertainment venues. Based in New Delhi, we serve gaming zones, malls, hotels, resorts, and family entertainment centers across India.

Arcade Gaming Machines
Racing simulators, shooting games, sports games
Ticket Redemption Games
Flapika, Jump Bump, crane machines
VR Gaming Equipment
VR racing, VR shooting, multiplayer VR
Interactive Projection Games
Floor projections, wall games, AR experiences

Made in India - 30-40% cost savings vs imports

100+ installations across India

Turnkey solutions from ₹30 lakhs

Pan-India service network

Training and ongoing support included

📧 Contact: vk@bamigos.com

📞 Phone: +91-8310204172

🌐 Website: www.bamigos.com

📍 Address: B-223 Krishan Market Road, New Delhi

References

[1] Avinya Ventures. (2025). Indoor Amusement Centers in India: Market Analysis Report

[2] Future Market Insights. (2025). Family Entertainment Center (FEC) Market | Global Market Analysis Report - 2035

[3] Grand View Research. (2025). India Indoor Amusement Center Market Size & Outlook, 2030

[4] Credence Research. (2025). Family Indoor Entertainment Centres Market Size and Forecast 2032

[5] Actual Market Research. (2025). India Family/Indoor Entertainment Centers Market Overview, 2030

[6] Business Standard. (2024). India's online gaming market grew by 23% in FY24 despite GST burden: Report

[7] Tofler. (2024). Timezone Entertainment Financials

[8] Tracxn. (2025). Timezone Entertainment Private Limited - Company Profile

[9] The Economic Times. (2016). Landmark Leisure plans to invest Rs 1200 crore in next five years

[10] Storyboard18. (2025). NCLT approves Nazara's resolution plan for Smaaash Entertainment

[11] Livemint. (2022). Smaaash to invest ₹450 cr in 30 new stores

[12] Tracxn. (2024). SkyJumper Sports and Amusements Private Limited

[13] StartupPedia. (2025). IT professionals quit jobs to bring trampolines to India

[14] Financial Express. (2024). SkyJumper bets on trampoline parks

[15] India Retailing. (2023). BOUNCE Inc signs 60K sq. ft. deal with M3M India

[16] The Economic Times. (2023). Bounce Inc launches indoor action-adventure park in Bengaluru

[17] The Hindu. (2023). Fun meets fitness at BOUNCE Bengaluru

[18] Moneycontrol. (2023). Surya Funcity Ltd – Profit & Loss Statement

[19] Tracxn. (2024). Jus Jumpin Kids Entertainment Private Limited

[20] Tracxn. (2025). Hungama Game Planet Pvt Ltd

[21] Tracxn. (2023). Shri Poornima Entertainments LLP

[22] Experience UK. (2025). Dave & Buster's Enters India with Global Expansion Plans

[23] Masti Zone. (2025). About Us - Modern Masti

[24] Tracxn. (2025). Modern Masti Private Limited - Company Profile

[25] Independent Express. (2024). Masti Zone to open 100 new outlets in 3 years

[26] Amoeba - HM Leisure. (2025). LinkedIn Company Profile

[27] HM Leisure. (2025). Amoeba Official Website

[28] Growjo. (2025). Amoeba - HM Leisure: Revenue, Competitors

[29] Indian Retailer. (2024). Amoeba Bowling & Sports Bar is Back

[30] Restaurant India. (2025). Dave & Buster's Debuts in Bangalore

[31] PR Newswire. (2025). Mumbai Welcomes Dave & Buster's

[32] Dave & Buster's Entertainment, Inc. (2024). Dave & Buster's to open 20 stores in India and Australia

[33] Top Franchise. (2025). The 10 Best Entertainment Franchise Businesses in India

[34] Franchise Bazar. (2025). Enter the Entertainment industry With a Koolkidz franchise

Share: